11 MarPartners3 min read

Core Set 25 New Heroes and Hero Changes

Champions TCG
Champions TCG
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Core Set 25 features 13 total heroes in the set, 8 of which are brand new. 10 previous Heroes have also gotten balance adjustments based on their win-rates over the last few months. First lets look at the 8 new heroes in Core Set 25, then to the changes to previous Heroes.


New Core Set 25 Heroes

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Thornforge, Lord of Wildgrove

Nature only

Starting Life - 70

Passive - Your Champions have Overkill

Active - Give your Champions +2/+0 (2 mana)


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Incompleet, the Tomb Raider

Dark/Normal

Starting Life - 60

Passive - Whenever you add a card to your hand that didn't start in your deck, the opponent loses 2 Life and you gain 2 Life

Active - Summon 1 Tsume (5 mana)


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Prince Turt, Lily Cultivator

Light/Normal

Starting Life - 70

Passive - At the end of your turn, restore your lowest Life Champion to full Life (random if tied)

Active - Summon 1 Fennox (3 mana)


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Fizzlenik, Flame Tinkerer

Fire only

Starting Life - 60

Passive - Start with 34 random Fire cards and Fizzlenik in your deck. Your Fire cards cost 1 less


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G'llyid, Father of Frostbeasts

Water only

Starting Life - 70

Passive - Whenever a frozen Champion dies, summon 1 Icecoob

Active - Summon 1 Pyrochilla (4 mana)


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Krakalaka, Protector of Sea

Water/Normal

Starting Life - 50

Passive - Whenever you deal damage to the opponent without attacking for the first time each turn, add 2 mana


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Baron Stormtail, Sky Tycoon

Air/Normal

Starting Life - 70

Passive - Whenever you Windseeker, instead Conjure the target's next evolution to your hand. If you can't, draw a card

Active - Summon 1 Slickor (5 mana)


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Thundafist, Protector of Rain

Air/Normal

Starting Life - 60

Passive - Your Air Champions that cost 2 or more have an additional Storm Caller (1)

Active - Summon 1 Galefin (7 mana)


Previous Heroes


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Luna Everglow, The Forest Whisperer

Nature/Normal

Starting Life - 65

Passive - All friendly Champions with Lifebloom have +1/+1

Active - Give any Champion +3/+3. Gain 3 Life (4 mana)


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Incendium, The Red Dragon

Fire/Normal

Starting Life - 60

Passive - Your Arson also deals 3 damage to a random enemy Champion, or Player if there are no enemy Champions

Active - Summon 1 Messik (10 life, 3 mana)


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Sakurajin, The Blossom's Blade

Nature/Normal

Starting Life - 60

Passive - Whenever an enemy Champion with 6 or more Attack dies, you Harvest

Active - Summon 1 Moss (6 mana)


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Skibidi, Brainrot Incarnate

Nature/Normal

Starting Life - 65

Passive - Each Player takes 2 damage at the start of their turn for each Turdie in their hand

Active - Mud Flood X Turdies where X is the number of times you have used this ability (2 mana)


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Zara Al-Khirad, Desert Goddess Nature/Normal

Starting Life - 60

Passive - Friendly Champions only take 1 Earthquake damage

Active - Summon 1 Thomp (6 mana)


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Zorkavah, The Forbidden

Dark only

Starting Life - 60

Passive - Dark cards cost 1 less. Whenever you play a card, lose 3 Life. You can't evolve


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Gemini, Pure Elemental

Normal only

Starting Life - 60

Passive - You genetic Split can summon any Element Evolution. You may play up to 6 copies of Gemini in your Deck

Active - Add a random Gemini evolution to your Hand (1 mana)


Other Starting Life Changes


Kesi, Daughter of Winds - 70 Life


Aethonar, the Great Weaver - 50 Life


Glimmerbat, the Unobtainable - 50 Life
Champions TCG
Champions TCG